Games

Emotion in Games 2

0 comments

I have been listening to an interesting Game Theory podcast with Nicole Lazzaro from Xeo Design, a company who does research work and consultancy on emotion in gameplay. Here is an excerpt where she waxes lyrical about innovation in gameplay and the kinds of emotions we want to explore in games of the future: ...next [...]

Serious Games

2 comments

An interesting short article in the LA Times about serious games led me to mtvu which is fantastic MTV portal aimed at university students. You can read the article by clicking here (free registration required) I'll get back to serious games later - because they were feature on the portal - but what a step [...]

Emotion in Games

0 comments

There is an old but good article on MSNBC on Bringing Emotion to Video Games. It can be accessed by clicking here. David Freeman is interviewed in the article and his book 'Emotion in Games' has a lot of great pointers for game developers to understand writing techniques which help develop player empathy for characters [...]

Writing for Games

0 comments

We have recently been putting a lot of thought into how we best engage with games in our educational programs. As a media school it's overdue that we make a more serious engagement with a form of media that is becoming more potent every day. But should our post graduate courses train game artists to [...]

Viral strategies for content creation

0 comments

I know that in Korea computer gaming is so popular that it is one of the most popular spectator sports. But I didn't immediately think of this as a viral technique built in to the game play. Computer games can be a very solitary experience if they are played alone but online game play and [...]

Games/Film or Games/Architecture

0 comments

Listened to a great podcast from GDC which is an interview with author and Halo screenwriter DB Weiss. This is a quote from the interview which I found particularly interesting as we've been talking a lot about the games/film relationship lately. Particularly interesting for production design, design of storyworlds and virtual environments. Click here to [...]